How it plays

In the Cloud Isles everyone is born with wings, and every child dreams of becoming Wind King. Most grow up, fold their wings and spend their days filling Dew jars and fixing roofs. Bell hasn't. He is ten, his sparrow wings are the smallest in the village, and he still believes he will fly further than anyone.

One stormy night snaps Bell's patch of land clean off the village. By morning Sparrow Isle is drifting down the river of clouds, with Irontooth's iron ship close behind. Bell has to rebuild the islet, find enough Dew to keep it afloat, and find the way home.

Irontooth is on your tail: KEEP SPARROW ISLE FLYING!
KEEP SPARROW ISLE FLYING!

Irontooth is on your tail

You steer the cloud skiff and bounce a thunder orb into enemy walls and buildings: Irontooth's iron ships, raider rafts on the river, the Chain Net guards. Every building you break spills its Dew into your store, and toppling their Sky Altar wins the battle. Their Thunder Towers fire back, so you steer and dodge with the same finger. Before each battle, a scouting screen tells you who holds that island and why you are fighting.

Every island hides a keepsake: REBUILD GRANDPA'S NOTEBOOK
REBUILD GRANDPA'S NOTEBOOK

Every island hides a keepsake

Enemies by faction: Irontooth's iron ships, raider rafts, net guards.

Leg by leg on the way home: THE STORY GOES ON!
THE STORY GOES ON!

Leg by leg on the way home

Cloud Voyage guides you leg by leg, so you always know where you are.

Story scenes with portraits after your wins.

A strange spot to pick each day: EXPLORE YOUR WAY!
EXPLORE YOUR WAY!

A strange spot to pick each day

Your first win on each island opens a story scene. There is a stone that talks, Wren who hears the notes in the wind, Cinder who can fix anything except his fear of steering, and Plumb who shoots lines from one island to the next. The friends you meet move onto Sparrow Isle, and tapping them always gets you a word.

  • Wren
  • Cinder
  • Plumb
Clouds pour up into the sky: FLY THE BACKWARD FALLS!
FLY THE BACKWARD FALLS!

Clouds pour up into the sky

At home, Dew becomes buildings: a Dew Catcher that keeps working while the game is closed, Cloud Walls, Thunder Towers of your own, and a Thunder Forge that armours your cloud skiff. While you are away, hunter ships may hook the Dew you have not collected yet; tap Chase to win back one and a half times as much. Every week a boss island drifts in, and the Weekly Cloud Cup has a ranking to climb.

Friends from the road move in: FLY ON TOGETHER!
FLY ON TOGETHER!

Friends from the road move in

Every island hides a keepsake, found by winning with two stars or more. Complete a set and you can read a page of Grandpa's flight notebook. 15 islands, three legs of the journey: Wind River, Market Pier and the Chain Net.

See the keepsakes

Free to play. Contains ads and in-app purchases.

Bloom Breaker

Small wings, Wind King dreams · Free on Android and iPhone.

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